jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (Critical Failure)
And now for a random rant about play-by-post D&D gaming.

We are playing the same game, right? )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
My father, who plays Garden, was out of town this session, so the DM got to have some fun with his character... This is what happens when you leave your character with the game master... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they had just talked to the Temple of Lathander (god of dawn, athletics, and youth) about the Temple of the Darkening Dawn, ruled by (so they thought) a corrupt priest or con man along with… some kind of illusion? Magic item? Guy in a glowing rubber suit? At any rate, with some kind of talking fireball. The temple seemed to be cruel and collecting money under false or at least very shady pretenses. And that just couldn't stand. )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, the Order of the Vine (Charissa, Garden, William, and Shandri) had begun to be reestablished. In the course of that, had found Sir Firemane, the wemic paladin, and had decided to help him find his missing charges. Meanwhile, the Violettes had met some dragons and awakened an ancient queen. Just another day at the office... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they’d had tied up many of the conspirators to ruin the Wands family in one way or another. The party has had almost a month and a half of people not killing them or having to figure out why that might be so. That doesn’t mean they’ve been idle, oh no. Each of the group has been pursuing their own agendas, improving their skills, making new connections, or making new things. All kinds of new things. )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
The characters had about a month and a half of downtime, from halfway through Marponeth all the way through to the end of Uktar and the Feast of the Moon. Every player either e-mailed me plans for what their character was doing during that time, or told me verbally. Here is what they all got up to. )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they had a captured dark creeper and were trying to decide its fate. Given to the Watch, it could implicate the group in some shady dealings, set free, he would try to kill them, given to the Shadow Thieves, he'd end up dead assuming he didn't try to trade information on them first, and killed he wouldn't bother them... though killing him in cold blood was repugnant to most of the group. The group argued amongst themselves... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they were leaving Yalla's shop in the Dock Ward, only to be attacked under the shroud of magical darkness by shadowy, knife-throwing figures. With Garden and Evelyn wounded... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (Critical Failure)
Well, that sucked.

If you've got me your flist, you've probably seen the session write-ups for the Dungeons and Dragons game that I'm running. Tonight it all managed to go rather wrong. Unexpected Drama Ahoy! )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they had just received carved boxes full of gold coins (two thousand apiece), which had mysteriously turned up in their rooms while they slept. Being as more than one of them were light sleepers (Shandri, Steven), and more than one of them had excellent security (Garden, Charissa) or had other people in the buildings where they resided (William, Evelyn), the appearance of said box was unusual in the extreme. Unusual indeed... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, the Violettes had gone home, William had returned to his dorm, Charissa to her/Garden's shop, Shandri (far as the rest of you knew) was still down at the docks, and Garden had spied Melvin Mask leaving the Bronze Gear tavern. Unwilling to let the man get away, Garden started to follow him through the streets. Sneakily and stealthily... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they had defeated a wax golem masquerading as the alchemist Melvin Mask. The group had learned several important things... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they had just destroyed two spliterwaifs and a coffer corpse.

Alone at last... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they were recovering from both home invasions and potential death on one hand, and drunken revelry on the other. Someone had the better weekend. It's hard to say who.

But in the end the group ended up... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, you had several unusual leads to pursue, some bits of things to unravel, and things to do. (One piece the DM forgot to remind you all about - You learned that the maker's mark on the empty potion vial you got from Getha's mother's house was for one Melvin Mask, a distiller and alchemist.)

All of the group was interested... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, they had split up to pursue separate leads. The Origamis and the De Mers wanted to head to the Pig and the Potion to try to find Getha's nephew while the Violettes headed home for Evelyn's nightly beauty treatment. Both of these things were extremely important, naturally.

The Violettes arrived home to discover... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
When we last left our intrepid heroes, you were still at the Wands' family Higharvestide party, having been gifted with small rewards from Lady Wands for your assistance in the matter of the ash rats.

However... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
Our next session began even before the session, with a series of short e-mails to my players about things that happened to their characters after their encounter in the sewers. Some of these include the player's e-mails back to me about what their characters did with the information/bones I threw them. ;)

William, Charissa, Garden, Evie, and Steven )

With all the pieces of my plot in place (rubs hands together and cackles madly), it was time for the session!

When we last left our intrepid heroes... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
So, over the last four months, I've been running a D&D game. Well, to be fair, I've been running one for going on 7 years now, but we finished up one (like the 4th campaign I've run with this group) and started another. As I've been good about doing the write-ups, I thought I'd post them so people can see the progression of our story.

All of our campaigns have been D&D 3.5 edition rules, with occasional things added by me or the campaign setting. I ran a Dawnforge campaign, an Eberron campaign, another Dawnforge campaign, and now this one is a Forgotten Realms campaign. As our last campaign was extremely high power and high level (Dawnforge is a very high-powered setting) that involved traveling over half the known world and uniting a half-dozen separate peoples to fight a great war, along with time-travel and the use of artifacts therein, I decided this campaign would be different.

Also I have a lot of low-level monsters I haven't been able to use in years because I'd started our other campaigns at around 5th level.

This campaign is centered in the city of Waterdeep, known as the City of Splendors. It's effectively the magical fantasy equivalent of New York in terms of size, importance, and diversity. It's entirely possible to center a whole campaign around the intrigues, alleys, and dungeons in Waterdeep without ever really leaving the city. Our last campaign was also heavily combat-centric, while this one, being city-based, would have several sessions where no combat was done and little dice-rolling. It's been really fascinating to watch my players realize that, "No, I can't cut down this annoying guy in the street, even though he's a murdering bastard and I know it, because the city Watch will throw me in jail." They can't casually cast manipulation spells in public, can actually call the Watch for help (if they can prove they didn't start a fight), and have to use their contacts to help solve mysteries.

It's a delightful change of pace - the only hard part is I have to keep coming up with names for NPCs on the fly! I finally just kept my "list of Faerunian names" page open on my lap to keep up with the demand.

This is my opening e-mail to my players (they'd already written up their characters at this point and given me their backstories - 1st level, 32 point-buy, regional feat for free):

"Ok, with the Dawnforge Kingmakers campaign all wrapped up in all its glory, we embark upon a new journey. A journey in the Forgotten Realms, where you all live in the great city of Waterdeep. Though you are all just starting to hone the skills that will hopefully bring you honor, glory, power, treasure, renown, fame, fortune, and/or all the knowledge in the multiverse, you all have ambition to go as far as you can in the City of Splendors.

Attached is a handout that has basic information about Waterdeep, including laws and punishments, rulers, some power groups, and coinage. I also have included a Faerunian calendar, which we will be using, along with a list of the Faerunian deities. I've also included the elven and gnomish pantheons for [three of my players]'s characters, in case you need them. It's a rather long document (a good 14 pages), and it's probably one of those things you'll want to print out so you can reference it for all the relevant data, rather than memorizing it outright. ;-) Unless you want to, in which case, more power to you. Some of the passages in the handout I ripped wholesale from the Forgotten Realms online wiki, others I copied verbatim from the various books. Some I adapted.

About the only thing I don't have is the recent events of the city. In short, the city has suffered two large recent attacks, one from orcs, the other from various ocean races, in the past few years, as well as weather some magical crises (some magical portals were spitting out creatures from all over Faerun into the city before they were shut down). Amongst the usual problems of power struggles between the good and evil, lawful and chaotic groups of the city too.

Welcome to Waterdeep. It's going to be a hell of a trip."

And now, without further ado, our first session write-up!

When we first met our intrepid heroes... )
jaune_chat: My cat Timothy, a cream-and-tan mackrel tabby (D&D d20)
I just started DMing a new D&D campaign last week, and this week I have formulated a plot from six disseperate threads that I wove together with inspiration from an episode of Iron Chef America.

I rule!

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